Adrian Borrego

I am a Valencian in love with coding, virtual reality, and videogames.
I have worked on over 20 projects, leading multidisciplinary development teams in many of them. My expertise spans virtual and augmented reality applications, serious games with hardware integrations, multiplayer games, mobile apps, backend systems, and scalable software solutions. I combine technical knowledge with leadership skills to deliver innovative, high-quality products tailored to dynamic and competitive environments.
Innovation and Technological Impact
With a passion for technology and a focus on driving innovation, I have led the development of cutting-edge systems, including immersive XR/VR platforms, augmented reality applications, and body tracking technologies. My work also encompasses scalable solutions for dynamic application management and advanced advertising systems in virtual environments. By combining technical expertise with innovation, I deliver impactful technologies that redefine user experiences across diverse industries.
Research
My research in virtual reality, particularly in fields like neurorehabilitation, has resulted in 15 scientific articles in JCR-indexed journals (9 in the first quartile) and 24 contributions to conferences, 18 of which were international. Additionally, I have over 700 hours of university-level teaching experience, covering topics such as virtual/augmented reality, multiplayer game environments, game design, C# programming, and network systems. I strive to inspire students and professionals alike by blending academic rigor with practical expertise.
How I can help take your next project to new heights
My Story
I obtained my degree in Telecommunications Engineering in 2014 from the Universitat Politècnica de València, where I also received my Ph.D. with International Mention in 2019. My career has been driven by a passion for technology and innovation, which led me to begin my journey at the Neurorehabilitation and Brain Research Group in 2014. Over the years, I have transitioned from academic research to leading and developing cutting-edge projects in the gaming and tech industries.
From 2022 to 2023, I worked as a developer in Space Go, on the game LocoBingo, a mobile game-as-a-service project, gaining valuable experience in maintaining and enhancing live applications. This experience reinforced my ability to adapt quickly to evolving requirements while delivering robust and scalable solutions.
Between 2023 and 2024, I led the development of two ambitious projects in Veris Behavior Startup:
- Reality Ads SDK, a plugin enabling dynamic ad integration in virtual worlds, with precise visibility tracking and scalability features.
- Verisapp, a platform for immersive market research using VR and web technologies, combining scenario customization, user interaction, and advanced data analytics.
These projects highlight my ability to combine technical expertise with team leadership, coordinating multidisciplinary efforts to deliver innovative solutions. My role as Unity Developer and Team Lead emphasized fostering collaboration, ensuring quality, and delivering on time.
Throughout my career, I have successfully led and managed over 23 projects, including highly competitive ones. While my earlier work was rooted in neurorehabilitation research, focusing on brain processes and consciousness, my current focus has shifted to leading development teams and creating impactful technological solutions.
My scientific contributions include 15 articles in JCR-indexed journals and 24 conference papers, many stemming from collaborations during research internships in London and Zaragoza. I have supervised 1 doctoral thesis, 13 master’s thesis, 3 final degree theses, and 5 research internships. Additionally, I have taught over 700 hours of video games and telecommunications courses at the Universitat Politècnica de València, where I continue to inspire future developers and engineers.
With a solid foundation in research and a growing portfolio of leadership and development projects, I am committed to advancing technology and innovation, bridging the gap between academia and industry.