Project Blinks

The maximum unnoticeable displacement in VR

2017 – 2018

Description

Redirect walking is a technique that aims to manipulate the walking trajectories in immersive virtual reality settings by inducing unnoticeable displacements of the virtual environment. Taking into the advantage of the change blindness phenomenon, visual occlusion during eye blinks has been recently proposed to perform those displacements. This project determined the maximum unnoticeable displacement that can be performed in a practical scenario, which proved to be near 0.8º of occlusion and disocclusion in both horizontal and vertical axes.

Job position

  • Research Lead
  • Main Developer

Tecnology used

  • Unity
  • Oculus Rift S
  • Pupil Lab Eyetracker Integration

Research bibliography

  • Borrego A., Llorens R., Gutierrez D., Masía B. Standardized experimental estimation of the maximum unnoticeable environmental displacement during eye blinks for redirect walking in virtual reality. International Conference on Virtual Rehabilitation 2019 (ICVR 2019), 2019

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