Sistine chapel

A new step in VR

2015 – 2016

Description

In this project, we created an experimental VR system that enables head tracking through a marker-based solution, accurate and robust enough to allow navigation in the virtual environment by walking in the real world without causing relevant sickness or vertigo and promoting a high level of presence.

Job position

  • Researcher
  • VR Developer

Technology used

  • Unity
  • Oculus DK2 Adhoc Hardware Mod
  • ArUco AR markers

Research bibliography

  • Borrego A., Latorre J., Llorens R., Alcañiz M., Noé E. Feasibility of a walking virtual reality system for rehabilitation: objective and subjective parameters. Journal of NeuroEngineering and Rehabilitation, 2016. 9;13(1):68.

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